Level Up Advanced 5E rewrote the SRD before the OGL debacle even was a thing. They rebuilt the game for community feedback, creating an adventure-compatible version of 5E that feels solid and supports the three pillars of play (combat, social, and exploration). Everything has been rethought through and redesigned from the ground up.
So this game was OGL-exempt because they rewrote everything as their own IP, then they licensed it out under three licenses (OGL, ORC, and CC-BY). That took an amazing amount of foresight, and it set them up well when everyone else was scrambling to remove the OGL from their games.
This game is sort of like Nimble 5e, a re-interpretation of 5E that does its own thing, but remains math-compatible for adventure support. Subclass compatibility is not recommended here, which is why ToV is the stronger choice for that type of 3rd party material.
What I like about Level Up A5E is that, since they rebuilt the game with extensive community feedback, it has many fixes inspired by old-school play, such as exploration being a core system, death mattering, and the removal of many of the 2014 annoyances and exploits. Of the three games we have considered, A5E has the most old-school DNA built into the system.
Martial classes are the best here, with combat maneuvers costing a stamina resource, and martial classes collecting and mastering new abilities as they level. This keeps them apart from caster-classes design-wise, but gives them cool powers they can use for resource management.
Rangers are similarly redesigned and can learn survival skills and become specialized in different survival techniques. This adds to the record-keeping and complexity of the game, but if you are deep into modding 2014 5E, you will find a lot to love here. You need rangers for wilderness adventures, and they do so many cool things.
The wilderness exploration game here is the best out of any version of 5E ever written, and actually beats the BX wilderness game in many areas. If you love survival-based games combined with 5E, you will find an excellent home here. The combat is also highly rated, with many options open to martial characters, making a strong core of non-caster class abilities and depth.
The backgrounds have the special game built into them, and also provide an amazing amount of interplay with the world, with those backgrounds able to "level up" and provide new bonuses and perks. Are you a soldier? Someday, you may earn the right to be able to call up a small force of soldiers yourself, be called upon for emergencies, and be given special missions by those you know.
Of all the 5E games, Level Up A5E has the best old-school feeling, since a lot of the feedback was from old-school players who wanted more of that in the game. Yes, this is still 5E, but it feels more like a heavily modded, deadly, and advanced version of the rules than anything else out there. If D&D 2024 is "BX 5E" then Level Up A5E is more like "AD&D 5E."
The six-level fatigue system was split into mental and physical tracks, which reduces its impact on combat effectiveness and makes it more usable and thematic. This is a step up from 2014 D&D and ToV, and on par with D&D 2024's ten-level straight modifier system. I can see how D&D 2024's ten-level system, past a -4 modifier, is equal to 2014's "one level and we are hosed" system.
Compared with D&D 2024? Level Up feels equal. While D&D 2024 is focused on streamlining and speed of play, Level Up A5E is more focused on creating depth in every subsystem, complicating the game while adding structural value through those additions and expansions. They go in opposite directions, with D&D 2024 being simpler and A5E being far more in-depth.
Every monster except orcs is in the Monsterous Menagerie. Orcs are now a core race, so they are excluded and use character classes as their "monster types," just like elves or dwarves. It is an alright change, one that fits the game's lore, but I still miss the Orc entry.
It is not like I don't have them in D&D 2014, and those port right in.
Here, Orcs are more their "World of Warcraft" style inspirations (early WoW, not today's jokey Orcs), so they get a bit more recognition and respect, and possibly their own kingdoms and holdings of lands with tribal infighting and politics. I actually do not mind that and see it as a strong point for the game, if you are going to pull Orcs out of the Monster Manual, make them equals in the strength of lore and the worlds. This is something Faerun and Greyhawk still ignore for the most part, and these races should be stronger in lore and the world's history, with their own lands, subfactions, conflicts, and history.
And no, these are not the silly Tex-Mex Orcs out of D&D 2024. What were they thinking?
While Level Up is still 5E, this game feels more old-school in spirit, and there isn't much I would want to change to make it feel that way. Death matters here, and even dropping to zero hit points has a cost. A lot of the rules incorporated are early D&D 2014 houserules, when old-school players still loved 5E, and that culture of play was trying to find a home in 5E before the Critical Role crowd took over, and the old-school players left for BX and 1E.
I can play Level Up with an old-school tone and feeling, not change any of the rules, and it automatically feels that way and works mechanically. Yet, the game is still 5E at heart, beating with the OG 2014 blood.
It is a unique, niche, and recommended game if you love the early days of 5E, before the drama and YouTube crowd, and when old-school play in 5E was still possible. Of all the games we talked about, Level Up Advanced 5E is the best old-school experience in 5E.
Level Up A5E is a niche game, but well worth your time.
The second best would be a tie between D&D 2024 and Tales of the Valiant. Both offer high ease of use and play improvements, and D&D 2024 reintroduces a wilderness exploration game. ToV does many things well and has a solid library of class designs that are on par with D&D's 2024 classes. ToV's support is better in many ways than D&D 2024's, and it is not tied to a live-service model. ToV will need a few extra books to support wilderness exploration, but the parts it needs are still here.
And D&D 2014 would take last place with its six corebooks and lack of a wilderness exploration game. While some of the patches make this a better game, the amount of books and patching needed drag this down.





























